There are many ways to wait in Unity. They are really simple but I think it's worth covering most ways to do it: 1.With a coroutine and WaitForSeconds. This is by far the simplest way. Put all the code that you need to wait for some time in a coroutine function then you can wait with WaitForSeconds. Note that in coroutine function, you call the function with StartCoroutine(yourFunction ...
The issue is that then when I try to connect Unity to Visual Studio Code, it doesn't fully connect and features like IntelliSense don't work. I suspect this is because I didn't install from Unity Hub and the IDE isn't fully recognizing my Unity install.
For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3.up). Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?
You probably tried to import a new input system package for multiple input devices compatibility. These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates. To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling. Select Both. Unity will ...
transform.rotation = Quaternion.LookRotation(Input.acceleration.normalized, Vector3.up); But i would like to rotate object like for example screen is rotating - 0, 90, 180 and 360 degrees. How can I do it using Unity 3D?
How I can use: gameObject.GetComponent<Renderer> ().material.color.a = 0; As you already stated in your own question, the object you call this on must have a shader which supports transparency. In Unity5, when using the standard shader, you must explicitly set it to "Transparent" to be able to manipulate the alpha value. It should also be clear to you that the alpha value is a float which goes ...
You can quit a game in Unity by calling the Application.Quit function, which will close a running application. However, while this works to end a built application, Application Quit is ignored when running the game in Play Mode in the editor.
When I double-click a c# file in Unity, visual studio shows up. But on top, I can't see my project name. Instead there is "Miscellaneous Files". So Intellisense doesn't work. What I've already tried: 1 I opened the external script editor, it was default "open by file extension". I changed it to vs 2017 and vs 2019.